Video for you guys to check out, a nice 17-0 snd game on radiation
http://www.youtube.com/watch?v=IoEwW2VA_o8&feature=feedu
Sunday, 29 May 2011
Brink Review
Well here it is folks my first review of a game.
I brought brink on the recommendation from a friend and its not a bad little game. Ill start by going through the basics.
The basic premise is you choose to either save the arc or escape the arc, i decided to go for the escape the arc first for no other reason than there guns have cooler skins on them. Before i started playing the game offered me a thousand xp to watch the tutorial videos. A nice little trick that will probably get more people to watch them. So after watching the video I got to make my character, I had very little unlocked at this point so i just went with a tattooed covered bald guy.
As I loaded up the first mission I decided that I would play as an engineer as the thought of landmines was too awesome. Now unlike most games where everyone can complete the objectives, most objectives have a specific class that can do them for example soldiers destory things like doors and bridges, whereas the engineers repair things. This means its imperitive to have at least one of each class on your team, although you can change your class whenever you want to help out with things, useful in singleplayer but more on this later. So for the first playthrough I decided to stick my game to normal difficulty not too hard but enough of a challenge that i wont blitz through the game in a couple of hours. As i jump into the game it takes me a couple of minutes to get used to the button layout as run is on the left bumper (I play on xbox).
Ill take a couple of seconds to explain the run feature here, the game calls it SMART, basically it means that all your climbing sliding and jumping from obstacles is handled for you. It actually works for the most part with only a few slight hiccups where i run off a ledge instead of jumping to the next one etc, and helps to provide a couple of different routes to sneak up behind your opponents.
Anyway so i played through the first couple of missions before i realised that i hadnt been upgrading my character and had a few points to spend, The game works off an interesting system as you get one upgrade point every time you level up but have to rank up to unlock new perks to purchase. There are a total of 20 levels and 5 ranks and its impossible to fully upgrade every job although the game gets around this by letting you create several different characters so each one can specialise.
You also unlock attachments by doing challenges such as escorting a repair bot or a checkpoint race. These challenges seem to be more to get you used to the games systems and different classes and to also make sure that you know what your doing. The attachments are all reasonable and most have some downside as well as the goodside for example the muzzle brakes decrease your guns recoil but make it louder so you show up on radar from further away.
My main problem with the game at the minute is networking issues, the online play can be very laggy for some people, so much so that its actuaally unplayable. This is the only real downside to the game and will hopefully be fices very soon.
All in all i enjoyed brink thoroughly but its not going to replace COD or battlefield as the big FPS in town. Its more the sort of game you would turn and say to your friends fancy a couple of games of brink. A respectable game but like any has its problems that need fixed. Id give it a 7/10 overall though.
I brought brink on the recommendation from a friend and its not a bad little game. Ill start by going through the basics.
The basic premise is you choose to either save the arc or escape the arc, i decided to go for the escape the arc first for no other reason than there guns have cooler skins on them. Before i started playing the game offered me a thousand xp to watch the tutorial videos. A nice little trick that will probably get more people to watch them. So after watching the video I got to make my character, I had very little unlocked at this point so i just went with a tattooed covered bald guy.
As I loaded up the first mission I decided that I would play as an engineer as the thought of landmines was too awesome. Now unlike most games where everyone can complete the objectives, most objectives have a specific class that can do them for example soldiers destory things like doors and bridges, whereas the engineers repair things. This means its imperitive to have at least one of each class on your team, although you can change your class whenever you want to help out with things, useful in singleplayer but more on this later. So for the first playthrough I decided to stick my game to normal difficulty not too hard but enough of a challenge that i wont blitz through the game in a couple of hours. As i jump into the game it takes me a couple of minutes to get used to the button layout as run is on the left bumper (I play on xbox).
Ill take a couple of seconds to explain the run feature here, the game calls it SMART, basically it means that all your climbing sliding and jumping from obstacles is handled for you. It actually works for the most part with only a few slight hiccups where i run off a ledge instead of jumping to the next one etc, and helps to provide a couple of different routes to sneak up behind your opponents.
Anyway so i played through the first couple of missions before i realised that i hadnt been upgrading my character and had a few points to spend, The game works off an interesting system as you get one upgrade point every time you level up but have to rank up to unlock new perks to purchase. There are a total of 20 levels and 5 ranks and its impossible to fully upgrade every job although the game gets around this by letting you create several different characters so each one can specialise.
You also unlock attachments by doing challenges such as escorting a repair bot or a checkpoint race. These challenges seem to be more to get you used to the games systems and different classes and to also make sure that you know what your doing. The attachments are all reasonable and most have some downside as well as the goodside for example the muzzle brakes decrease your guns recoil but make it louder so you show up on radar from further away.
My main problem with the game at the minute is networking issues, the online play can be very laggy for some people, so much so that its actuaally unplayable. This is the only real downside to the game and will hopefully be fices very soon.
All in all i enjoyed brink thoroughly but its not going to replace COD or battlefield as the big FPS in town. Its more the sort of game you would turn and say to your friends fancy a couple of games of brink. A respectable game but like any has its problems that need fixed. Id give it a 7/10 overall though.
Saturday, 28 May 2011
AG Vs VT 4v4 Core Scrim
Well here it is folks my first write up.
Last night we played VT in a 4v4 scrim, a little info on the 4v4 its a best of 3 and features Domination, Demolition and Capture the flag. There is no rapid fire, extended mags, undermounted attachments, equipment, flack jacket, warlord, second chance and no concussion, nova or decoy grenades.
The people Playing in the match were
Esskimo(Captain)
X sphiralis X (Me)
AG Hercules
adr L diablo( not part of the clan so big thanks to stepping up to make up the numbers)
First up we played Demolition on Sub base.
For this match we had diablo and Hercules rushing there spawn to slow them down and try and spawn trap while me and esskimo each watched a bomb site making sure noone got through and got a plant. The match was reasonably uneventful with them managing to get a single plant at a which was defused quickly, and us taking both bomb sites on our attack in a timely manner. As such not really too much to say we played well had good communication and the tactics esskimo set out worked well.
Next was Domination on firing range.
The 4v4 league features a slight twist on regular domination rules, it now has a time limit of ten minutes and is played twice with each team getting a spawn once to make things fairer.
The first round we had top spawn which meant we rushed c flag to cap it before they got a grenade over. Now in public games it would be normal to rush b but since this is a clan match you try and make sure that you get at least 3 of the enemy team down before taking the flag so that you stand a better chance of capping it. The first round was pretty close with us coming out on top by about ten points. Our main problem was the me and Hercules are not used to 4v4 matches so we had trouble getting Set up whenever we had 2 or 3 flags and thus struggled slightly.
The second round however went much better with us coming out over 80 points ahead of them, we got setup well at the start of the match and managed to hold 3 flags for a reasonable amount of time, our communication was good and after the first round me and Hercules understood what needed to be done better and were able to get setup and keep them off the flags a lot easier.
Last was Capture the Flag Havana.
Since we won the first 2 games the match went to us but we decided to play the CTF to get some practice in for it. The capture the flag match was won by us with the first round being a 0-0 draw and the second round being won 3-0 to use thanks to Diablo capping 3 flaags. I did particularly bad this match as I was set to run objective which is not good for me as im more of a slayer type player, especially on anything with a respawn delay. We still had good communication and managed to stop them taking a single flag throughout the match so i think we did quite well.
Overall it was a good match and I think we did well considering the me and Hercules are not used to 4v4 play (thanks to esskimo on this note for running us through what to do and callouts for some of the maps)
The main things that we need to improve on is working more as a team as at the moment we dont play 4v4 together often and so dont know what other people are likely to do at certain situations. We would also need to work more on our callouts so that everyone knows them and uses the same ones as different people tend to use different callouts for different buildings.
Well this has been my first writeup so let me know what you think.
Last night we played VT in a 4v4 scrim, a little info on the 4v4 its a best of 3 and features Domination, Demolition and Capture the flag. There is no rapid fire, extended mags, undermounted attachments, equipment, flack jacket, warlord, second chance and no concussion, nova or decoy grenades.
The people Playing in the match were
Esskimo(Captain)
X sphiralis X (Me)
AG Hercules
adr L diablo( not part of the clan so big thanks to stepping up to make up the numbers)
First up we played Demolition on Sub base.
For this match we had diablo and Hercules rushing there spawn to slow them down and try and spawn trap while me and esskimo each watched a bomb site making sure noone got through and got a plant. The match was reasonably uneventful with them managing to get a single plant at a which was defused quickly, and us taking both bomb sites on our attack in a timely manner. As such not really too much to say we played well had good communication and the tactics esskimo set out worked well.
Next was Domination on firing range.
The 4v4 league features a slight twist on regular domination rules, it now has a time limit of ten minutes and is played twice with each team getting a spawn once to make things fairer.
The first round we had top spawn which meant we rushed c flag to cap it before they got a grenade over. Now in public games it would be normal to rush b but since this is a clan match you try and make sure that you get at least 3 of the enemy team down before taking the flag so that you stand a better chance of capping it. The first round was pretty close with us coming out on top by about ten points. Our main problem was the me and Hercules are not used to 4v4 matches so we had trouble getting Set up whenever we had 2 or 3 flags and thus struggled slightly.
The second round however went much better with us coming out over 80 points ahead of them, we got setup well at the start of the match and managed to hold 3 flags for a reasonable amount of time, our communication was good and after the first round me and Hercules understood what needed to be done better and were able to get setup and keep them off the flags a lot easier.
Last was Capture the Flag Havana.
Since we won the first 2 games the match went to us but we decided to play the CTF to get some practice in for it. The capture the flag match was won by us with the first round being a 0-0 draw and the second round being won 3-0 to use thanks to Diablo capping 3 flaags. I did particularly bad this match as I was set to run objective which is not good for me as im more of a slayer type player, especially on anything with a respawn delay. We still had good communication and managed to stop them taking a single flag throughout the match so i think we did quite well.
Overall it was a good match and I think we did well considering the me and Hercules are not used to 4v4 play (thanks to esskimo on this note for running us through what to do and callouts for some of the maps)
The main things that we need to improve on is working more as a team as at the moment we dont play 4v4 together often and so dont know what other people are likely to do at certain situations. We would also need to work more on our callouts so that everyone knows them and uses the same ones as different people tend to use different callouts for different buildings.
Well this has been my first writeup so let me know what you think.
Introduction
Hey guys and welcome to my blog, this blog is going to focus around my life in a gaming clan. Im part of Aftermath Gaming and we take part in the WGL (Warped Gaming League) as well as decerto and gamebattles.
This blog will follow the clan throughout there season in the 3 leagues we take part of in the wgl. The 6v6 mixmode, the hardcore search and destroy league and the 4v4 core league. Ill be doing writeups of each game as well as my personal evaluations of how we did. As well as the Clan life side of things ill also be doing occasional reviews on new games to make sure that theres a little bit of something different on here.
I'm doing this entirely to improve my writing skills but also to provide a place where my fellow clan members can check past results the outcome of games and so that those not playing can get a feel for how the game went other than a we won or we lost. So i hope you enjoy the content of my blog and ill be posting my first match writeup shortly.
This blog will follow the clan throughout there season in the 3 leagues we take part of in the wgl. The 6v6 mixmode, the hardcore search and destroy league and the 4v4 core league. Ill be doing writeups of each game as well as my personal evaluations of how we did. As well as the Clan life side of things ill also be doing occasional reviews on new games to make sure that theres a little bit of something different on here.
I'm doing this entirely to improve my writing skills but also to provide a place where my fellow clan members can check past results the outcome of games and so that those not playing can get a feel for how the game went other than a we won or we lost. So i hope you enjoy the content of my blog and ill be posting my first match writeup shortly.
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